The Unofficial Master Of Orion II Modification 1.32

Changes to the Research Point costs

Technology 1.31 1.32
(Change Control
Reference)
Factory 150 Zero
(3)
Research Labs 150 Zero
(4)
Space Academy 150 250
(5)
Space Port 400 250
(6)
Battle Bods 250 400
(9)
Scout Pod 400 250
(10)
Robo Miners 650 900
(11)
Battle Scanner 250 400
(23)
Alien Management 650 400
(24)
Xeno Psycology 650 400
(24)
Stock Exchange 1150 900
(26)
Telepathic Training 900 400
(27)
Death Spores 400 80
(28)

Positronics 900 1150
(14)
Artificial Intelligence 400 650
(44)
Optronics 150 250
(45)


Typically after Turn 15.0 technology becomes very cheap.
New technologies can be researched in as little as 6-8 turns.
With this in mind most technology fields costing over 2,000
reserch points have been significantly increased with the
hope that technologies will not become obsolete so quickly.

 

Examples:
Distortion Fields increased from 3,500 to 5000
Hyper Dimensional Physics increased from 6,000 to 7,500
Galactic Networking increased from 4,500 to 7,500
Hyper Dimensional Fission increased from 4,500 to 7,500